

SCARLET NEXUS Art Manager and Project Manager We also met frequently with Epic Games since we were using Unreal® Engine4 (*6). Information about next-gen consoles wasn’t shared with developers immediately after their announcement, so we started by coordinating with platform providers. We concluded that it would take about two months of porting to get the game in a more-or-less working state, and then we received the green light.

It was only after we entered production that we began to make the game next-gen compatible. partnered with us from the second evaluation copy through production. It started as an internal research project, and we spent about two years before we finished the first evaluation build.
