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Scarlet nexus game
Scarlet nexus game







scarlet nexus game

SCARLET NEXUS Art Manager and Project Manager We also met frequently with Epic Games since we were using Unreal® Engine4 (*6). Information about next-gen consoles wasn’t shared with developers immediately after their announcement, so we started by coordinating with platform providers. We concluded that it would take about two months of porting to get the game in a more-or-less working state, and then we received the green light.

  • Aomatsu: We started by exploring if we could actually make the game next-gen compatible in time for the current-gen release date.
  • ⒸSCARLET NEXUS™ & ©Bandai Namco Entertainment Inc.

    scarlet nexus game

    It was only after we entered production that we began to make the game next-gen compatible. partnered with us from the second evaluation copy through production. It started as an internal research project, and we spent about two years before we finished the first evaluation build.

  • Azuma: Counting back from the very beginning, work on this title started around April of 2015, meaning we spent upwards of six years on development.
  • Dips in performance occur in different parts of gameplay for each console, and we dealt with this by first making the game run well on current-and next-gen hardware, and then focused on improving the performance of the entire game. This meant that the schedule was tight.Īnother big struggle was tuning the current- and next-generation versions of the game to a point that we were happy with while also meeting our schedule. We started next-gen development after the game was already fairly complete, which meant we had to go from baseline console research to putting the finishing touches on the game in only a short window of time.
  • Aomatsu: We started by testing whether it was even possible to port the game to next-generation consoles.








  • Scarlet nexus game